07:14:46:229NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Coroutine:Run()
07:14:46:310NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Coroutine:Run()
07:14:46:310NoneAmplitude.Framework version 2.3.107.
Amplitude.Mercury.Application:OnApplicationStarting()
07:14:46:310NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...
Amplitude.Mercury.Application:OnApplicationStarting()
07:14:46:311NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.
Amplitude.Framework.Application+d__116:MoveNext()
07:14:46:475NoneParsing the command line arguments...
Amplitude.Coroutine:Run()
07:14:46:520NoneLoading registry file 'D:/SteamLibrary/steamapps/common/Humankind OPENDEV/Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
07:14:46:595NoneRegistry file 'C:\Users\Michael\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistry()
07:14:46:596NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Coroutine:Run()
07:14:46:928NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:46:928NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:46:943NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:47:032NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:47:032NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:47:085NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:47:300NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Coroutine:Run()
07:14:47:368NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Coroutine:Run()
07:14:47:597NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
07:14:47:597NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Coroutine:Run()
07:14:47:665NoneUsing digital distribution credentials: 'Cougarbrit', 0x0110000104220957, Steam.
Amplitude.Coroutine:Run()
07:14:47:665NoneUsing digital distribution current game language: 'english'.
Amplitude.Coroutine:Run()
07:14:47:668NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:47:722NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:47:957NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationController:Initialize()
07:14:47:983NoneInitializing the Wwise sound engine...
Amplitude.Coroutine:Run()
07:14:48:101NoneSound engine initialized.
Amplitude.Coroutine:Run()
07:14:48:173NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
07:14:48:847NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
07:14:48:847NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
07:14:48:847NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
07:14:48:969NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:48:969NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:48:969NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:50:611NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:50:611NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:51:577NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:56:505NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
07:14:56:505NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
07:14:56:505NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
07:14:56:648NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
07:14:56:648NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
07:14:56:648NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
07:14:57:331NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
07:14:57:331None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
07:14:58:196NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:58:329NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
07:14:58:647NoneScanning assemblies for subclasses of Message...
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
07:14:58:692NoneScanned 84 assemblies in 19 ms.
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
07:14:58:707NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:58:707NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:58:707NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:58:928NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:59:835NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:59:835NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:59:835NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:14:59:835NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:14:59:835NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:00:451NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:00:452NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:00:452NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:00:452NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:00:452NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:03:904NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize
Amplitude.UI.Renderers.UIRenderingManager:Load()
07:15:03:907NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:03:907NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:03:907NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:03:907NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:03:907NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:03:907NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:03:907NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:05:337NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:07:893NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
07:15:07:893NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
07:15:07:950NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Application+d__95:MoveNext()
07:15:07:950None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Application+d__95:MoveNext()
07:15:08:614NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:08:740NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
07:15:08:897NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Coroutine:Run()
07:15:08:898NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
07:15:09:853UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:15:10:054NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Coroutine:Run()
07:15:10:296NoneNo downloadable content was found.
Amplitude.Coroutine:Run()
07:15:10:348NoneThe audio manager is ready.
Amplitude.Coroutine:Run()
07:15:10:525NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:525NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:525NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:525NoneCannot get achievement (name: 'AchAllyCount1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:548NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:548NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
07:15:10:965NoneMovie start after 13.6335027
Amplitude.Coroutine:Run()
07:15:17:337NoneMovie end after 20.0062135
Amplitude.Coroutine:Run()
07:15:17:369NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:369NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:369NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:369NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:369NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:455NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:457NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:518NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:520NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:532NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:534NoneAssetDatabase.AssetBundles OutgameViews.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:15:17:584NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:17:726None[ANALYTICS] GameSessionCreated event Initialized
Amplitude.Mercury.Application+d__38:MoveNext()
07:15:17:736NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Coroutine:Run()
07:15:17:736NoneLoading runtime module '', 'Project Mercury'...
Amplitude.Coroutine:Run()
07:15:18:030NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:24:328NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:378NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Coroutine:Run()
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:24:516NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
07:15:25:846NoneSpent 8.1104639 second(s) loading 1 module plugin(s).
Amplitude.Coroutine:Run()
07:15:25:885NoneApplication started.
Amplitude.Framework.Application+d__116:MoveNext()
07:15:25:908NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
07:15:26:009UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:26:694UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.
Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:26:850None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found
Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()
07:15:30:187UI Steam[UI] Finished loading out-game windows windows in 2.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:30:189NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:49:309NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
07:15:49:640NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
07:15:49:641NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
07:15:49:641NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
07:15:49:646NoneInitializing order policies...
Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)
07:15:49:660NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
07:15:49:686NoneSession has been opened.
Amplitude.Coroutine:Run()
07:15:49:686NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
07:15:49:686NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
07:15:49:719None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'
Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:49:903NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:15:59:811NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
07:15:59:817UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:00:079NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
07:16:00:083None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:00:141NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
07:16:00:141NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
07:16:00:141NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
07:16:00:147NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
07:16:00:155NoneSession has been opened.
Amplitude.Coroutine:Run()
07:16:00:155NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
07:16:00:155NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
07:16:01:121NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:01:121NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:01:121NoneAssetDatabase.AssetBundles Automation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:01:183NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:01:185NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:01:250NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:01:252NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:02:481NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:02:485NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:02:486NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:02:486NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:03:610NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:03:614NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:03:785NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:03:788NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:10:221NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:10:227NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:10:227NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:10:227NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:10:300NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:10:303NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:10:303NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:10:303NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:10:303NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:10:303NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:144NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:149NoneAssetDatabase.AssetBundles Scenario.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:184NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:185NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:235NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:236NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:289NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:291NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:360NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:362NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:422NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:11:424NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
07:16:11:424NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:12:711UI Steam[UI] Finished loading in-game windows windows in 12.6 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:12:713NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
07:16:12:726NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
07:16:13:907NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:909NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:913NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:914NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:915None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:916NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:916NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:922NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:13:930NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)
07:16:13:930NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
07:16:13:930NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
07:16:13:930NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
07:16:14:004NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)
07:16:14:032NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
07:16:14:033NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
07:16:14:037NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
07:16:14:038NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
07:16:14:177None[Sandbox] The sandbox thread has been started.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
07:16:14:178None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:178None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:203NoneBackground worker has returned.
Amplitude.Coroutine:Run()
07:16:14:203NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Coroutine:Run()
07:16:14:239NoneStart AI players...
Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()
07:16:14:242NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:253NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:254NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:14:614NoneAI players started. Check for a save to load...
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
07:16:14:614NoneLoading AI save: Harappans Turn 112.AI.bin
Amplitude.Mercury.AI.AIController:StartAIAsync()
07:16:14:746NoneAI players ready to run.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:824NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:825NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:825NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:825NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:26:825NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
07:16:51:044NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Coroutine:Run()
07:16:51:935NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.
Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()
07:16:51:935NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:16:51:935NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Coroutine:Run()
07:16:53:339NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:16:55:882NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:55:882NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:55:882None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:55:882NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:55:882NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:341NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:341None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()
07:16:56:341None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:341NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:341NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:342NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:660NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:672None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:672NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:675None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:710NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:741NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:741NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:741NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:741NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:741NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:56:823NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
07:16:57:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:16:57:159NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:16:57:164NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:17:02:017NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:17:03:739NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:17:05:232NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:17:06:511NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:17:07:720NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:17:10:023NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
07:17:12:378NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
07:17:13:150NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:33:555NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:33:555NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:33:555NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:33:555NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:34:528NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:231NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:273NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:474NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:522NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:564NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:564NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:35:564NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:35:564NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:35:609NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:762NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:35:927NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:35:927NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:35:928NoneExtracting MeshContent VFX_Ring_002
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:35:928NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:35:987NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:029NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:069NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:113NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:152NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:193NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:232NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:276NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:323NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:407NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:449NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:529NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:700NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:745NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:36:846NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:36:898NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:37:053NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:37:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:37:312NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:37:354NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:37:452NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:38:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:38:118NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:38:118NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:38:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:38:300NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:38:301NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:38:387NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:45:409NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:45:409NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
07:17:45:409NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
07:17:45:409NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
07:17:45:466NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:45:593NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:45:593NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:45:593NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:45:704NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:45:888NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:46:245NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:46:547NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:46:694NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:17:46:708NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:46:708NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:17:46:714NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
07:18:33:063NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 126715 ms
Amplitude.Coroutine:Run()
07:18:33:172UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__53:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:33:816NonePresentation has been started.
Amplitude.Coroutine:Run()
07:18:33:830NonePresentation has been presented.
Amplitude.Coroutine:Run()
07:18:36:865NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:874NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:893NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:893NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:894NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:895NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:895NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:895NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:911NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:912NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:912NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:912NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:36:912NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:37:556NoneActionType 'UnlockBuyoutWithPopulation' does not exist
System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:37:758UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 1.4 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:18:38:085NoneAI Synchronization took 78.6429ms at frame 12 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 1184 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:18:44:569NoneEmpire 1 AI run took 1.7 seconds to be executed (1.3 seconds of AI processing and 0.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
07:18:46:219NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:18:46:393NoneThe AI decision process took 8.3 seconds to be executed (7.6 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
07:18:46:447NoneAI Synchronization took 22.7878ms at frame 22 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:18:46:696None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:18:46:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:18:46:820None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:18:48:516None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:18:48:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:18:48:644None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:14:758NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:19:14:850NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:19:26:315None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:26:406NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:26:424None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:28:308None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:28:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:28:437None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:30:386None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:30:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:30:504None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:32:359None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:32:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:32:478None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:34:363None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:34:451NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:34:477None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:36:370None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:36:465NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:36:484None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:39:747None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:39:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:39:853None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:41:744None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:41:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:41:857None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:45:944None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:46:041NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:46:060None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:47:936None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:48:039NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:48:062None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:54:994None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:55:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:55:120None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:56:992None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:19:57:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:19:57:121None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:01:055None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:01:161NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:01:185None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:03:057None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:03:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:03:163None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:05:044None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:05:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:05:162None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:07:056None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:07:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:07:176None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:25:897None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:25:999NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:26:020None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:27:884None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:27:997NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:28:014None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:29:579NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:20:29:601NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:20:29:897None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:30:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:30:042None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:33:491NoneAI Synchronization took 29.9639ms at frame 80 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:20:33:539None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:33:653NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:33:672None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:35:942None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:36:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:36:069None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:37:937None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:38:043NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:38:064None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:40:471None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:40:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:40:586None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:42:467None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:42:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:42:586None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:45:558None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:45:672NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:45:690None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:47:564None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:47:665NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:47:684None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:49:629None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:49:726NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:49:746None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:51:628None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:51:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:51:739None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:53:689None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:53:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:53:807None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:55:686None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:55:770NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:55:788None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:57:680None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:20:57:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:20:57:800None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:01:623None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:01:714NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:01:730None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:03:628None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:03:742NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:03:761None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:05:632None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:05:743NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:05:763None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:07:630None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:07:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:07:751None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:10:825None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:10:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:10:945None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:12:829None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:12:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:12:958None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:42:605None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:42:708NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:42:726None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:44:610None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:21:44:707NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:21:44:734None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:24:142None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:24:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:24:253None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:26:150None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:26:241NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:26:269None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:35:603None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:35:704NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:35:721None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:37:362NoneAI Synchronization took 22.5549ms at frame 123 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:22:37:599None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:37:692NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:37:712None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:41:551NoneAI Synchronization took 22.899ms at frame 126 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:22:41:596None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:41:695NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:41:721None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:46:584None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:46:684NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:46:701None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:48:577None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:48:674NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:48:701None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:51:981None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:52:074NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:52:104None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:53:992None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:54:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:54:127None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:58:838None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:22:58:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:22:58:952None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:00:824None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:00:917NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:00:936None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:30:085None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:30:180NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:30:200None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:32:086None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:32:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:32:193None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:37:400None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:37:499NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:37:517None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:39:404None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:39:509NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:39:530None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:41:394None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:41:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:41:514None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:43:396None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:43:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:43:509None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:48:126None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:48:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:48:250None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:50:127None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:50:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:50:247None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:52:130None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:52:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:52:252None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:54:130None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:54:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:54:254None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:56:186None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:56:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:56:319None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:58:198None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:23:58:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:23:58:308None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:01:792None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:01:888NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:01:905None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:03:793None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:03:897NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:03:918None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:10:256None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:10:353NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:10:376None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:12:252None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:12:352NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:12:371None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:14:229None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:14:319NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:14:359None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:16:239None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:16:330NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:16:352None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:18:442NoneAI Synchronization took 21.698ms at frame 191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:18:900NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
07:24:21:349NoneAI Synchronization took 22.9528ms at frame 200 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:21:670NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:21:824NoneAI Synchronization took 21.0447ms at frame 224 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:22:082NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:22:110None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:22:326NoneAI Synchronization took 30.7854ms at frame 250 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:22:374None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:22:503NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:22:528None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:22:687None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:22:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:22:861None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:22:931NoneAI Synchronization took 26.6538ms at frame 264 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:22:974None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:130NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:23:150None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:305None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:23:443None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:567None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:678NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:23:705None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:23:838NoneAI Synchronization took 30.7963ms at frame 295 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:23:892None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:24:047None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:253None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:375NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:24:400None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:496None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:601NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:24:625None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:24:751None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:24:868NoneAI Synchronization took 43.291ms at frame 321 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:24:24:929None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:25:068None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:344None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:25:477None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:602None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:708NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:25:742None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:815None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:25:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:25:933None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:26:030None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:214None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:323NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:26:341None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:450None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:26:589None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:669None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:766NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:26:791None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:879None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:26:976NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:26:995None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:27:051None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:307None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:27:420None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:520None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:636NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:27:657None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:27:718None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:27:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:27:918None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:093NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:28:130None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:299NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:300NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:300NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:24:28:348None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:28:462None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:508NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:28:524None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:28:735None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:28:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:28:937None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:29:112NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:29:132None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:29:434None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:29:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:29:555None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:31:423None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:24:31:540NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:24:31:561None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:15:076NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:078NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:081NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:081NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:081NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:082NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:15:146None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:15:266NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:15:285None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:17:150None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:17:244NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:17:261None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:20:786None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:20:887NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:20:904None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:20:923UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:20:924UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:20:924UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:20:924UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:418None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:23:453UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:453UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:453UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:453UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:518NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:23:549UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:549UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:549UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:549UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:23:572None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:24:449UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:449UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:449UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:449UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:542UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:543UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:543UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:24:543UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:25:413None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:25:513NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:25:533None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:26:361UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:27:410None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:27:508NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:27:531None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:27:892NoneCannot go from [63, 34] to [64, 35] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:25:28:905UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:28:977UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:29:416None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:29:520NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:29:541None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:29:971UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:30:100UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleActions/AutoResolveBattleToggleGroup/ToggleAndLabels/Slider/Grip|UIAnimatorComponent)
Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:SetState(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleActions:RefreshBattleContenderActionToggle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleActions:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:25:30:196NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
07:25:31:471None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:31:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:31:725None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:33:435None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:33:512NoneArmy 11828 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
07:25:33:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:33:593None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:35:415None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:35:531NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:35:553None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:37:408None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:37:497NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:37:526None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:39:406None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:39:505NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:39:532None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:41:400None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:41:489NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:41:508None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:43:409None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:43:502NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:43:521None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:46:288None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:46:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:46:412None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:48:282None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:48:386NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:48:408None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:51:227None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:25:51:323NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:25:51:353None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:00:402None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:00:498NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:00:515None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:02:405None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:02:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:02:512None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:04:401None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:04:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:04:508None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:35:843None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:35:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:35:977None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:37:840None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:37:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:37:947None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:39:843None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:39:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:39:953None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:52:704None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:52:793NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:52:813None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:54:697None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:26:54:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:26:54:802None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:23:341None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:23:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:27:23:454None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:25:341None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:25:436NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:27:25:452None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:27:339None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:27:27:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:27:27:450None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:11:159None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:11:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:11:272None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:13:172None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:13:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:13:281None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:16:081None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:16:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:16:207None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:18:074None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:18:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:18:180None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:20:069None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:20:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:20:181None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:31:762None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:31:863NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:31:880None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:33:763None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:33:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:33:878None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:38:976None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:39:058NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:39:082None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:40:967None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:28:41:060NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:28:41:078None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:23:097None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:23:197NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:23:216None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:25:099None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:25:188NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:25:209None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:28:029None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:28:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:28:138None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:30:026None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:30:121NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:30:138None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:32:024None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:32:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:32:148None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:34:025None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:34:121NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:34:149None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:36:037None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:36:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:36:144None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:41:041None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:41:131NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:41:152None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:43:057None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:29:43:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:29:43:178None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:01:714None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:01:811NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:01:830None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:03:710None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:03:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:03:836None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:05:703None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:05:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:05:816None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:15:497None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:15:614NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:15:636None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:17:493None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:17:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:17:604None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:18:880NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
07:30:19:886None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:19:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:19:990None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:21:889None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:21:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:21:990None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:23:877None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:30:23:966NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:30:23:983None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:05:299None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:05:393NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:05:409None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:07:295None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:07:391NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:07:411None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:09:299None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:09:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:09:421None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:28:287None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:28:379NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:28:410None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:30:293None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:30:390NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:30:409None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:39:782None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:39:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:39:902None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:41:771None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:41:864NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:41:894None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:43:779None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:43:865NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:43:884None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:59:309None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:32:59:406NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:32:59:426None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:01:304None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:01:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:01:418None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:05:143None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:05:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:05:251None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:07:133None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:07:223NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:07:244None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:09:140None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:09:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:09:250None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:32:525None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:32:613NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:32:632None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:34:516None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:34:600NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:34:623None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:36:529None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:36:619NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:36:636None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:38:526None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:38:617NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:38:634None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:40:527None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:40:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:40:644None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:42:517None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:42:614NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:42:632None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:46:598None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:46:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:46:713None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:48:596None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:33:48:682NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:33:48:701None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:807NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:808NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:00:808NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:19:244NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo)
07:34:19:314None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:19:329UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:331UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:331UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:331UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:332UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:333UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:333UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:333UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:333UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:336UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:336UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:336UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:337UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:338UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:19:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:19:444None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:21:318None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:21:427NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:21:444None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:23:839None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:23:930NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:23:954None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:150NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:151NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:151NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:34:25:857None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:25:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:25:971None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:27:852None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:27:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:27:975None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:29:829None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:29:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:29:958None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:42:448None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:42:538UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:42:539UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:34:42:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:42:586None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:48:349NoneAI Synchronization took 21.0134ms at frame 620 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:49:051NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
07:34:50:632NoneAI Synchronization took 26.1049ms at frame 627 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:50:963NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:51:133NoneAI Synchronization took 30.9891ms at frame 647 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:51:226None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:51:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:51:451None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:51:700None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:51:797NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:51:816None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:085NoneAI Synchronization took 27.7664ms at frame 688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:52:136None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:52:253None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:480NoneAI Synchronization took 28.9639ms at frame 696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:52:570None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:52:681None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:778None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:52:903NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:52:924None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:010NoneAI Synchronization took 29.7231ms at frame 718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:53:091None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:53:226None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:331None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:53:510None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:677NoneAI Synchronization took 22.8457ms at frame 735 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:53:736None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:53:844NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:53:862None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:002NoneAI Synchronization took 29.4001ms at frame 749 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:54:043NoneCan't find entity 11839 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
07:34:54:047None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:54:184None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:273None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:54:389None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:501None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:662NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:54:679None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:751NoneAI Synchronization took 20.9894ms at frame 776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:54:806None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:54:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:54:952None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:024NoneAI Synchronization took 27.5666ms at frame 785 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:55:107None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:55:257None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:363None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:55:475None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:556None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:645NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:55:666None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:754None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:853NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:55:870None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:55:971None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:56:040None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:158NoneAI Synchronization took 52.616ms at frame 808 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:56:303None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:56:442None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:515None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:646NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:56:671None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:782None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:878NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:56:902None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:973None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:56:993NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:57:009None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:180None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:308NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:57:326None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:420None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:523NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:57:539None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:642None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:761NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:57:784None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:873None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:57:975NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:57:995None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:58:064None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:58:263None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:444NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:58:472None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:58:667None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:786NoneAI Synchronization took 35.0136ms at frame 838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:34:58:881None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:34:58:978NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:34:59:001None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:00:891None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:00:986NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:01:011None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:05:048None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:05:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:05:202None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:07:038None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:07:133NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:07:151None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:12:964None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:13:079NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:13:101None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:14:928None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:15:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:15:045None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:16:925None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:17:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:17:053None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:19:785None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:19:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:19:830UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:19:830UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:19:830UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:19:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:19:914None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:22:699None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:22:746UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:746UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:747UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:747UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:22:818None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:22:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:22:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:24:686None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:24:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:24:803None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:25:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:26:695None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:26:775NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:26:794None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:27:139UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
07:35:27:186NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
07:35:28:703None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:28:842NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:28:859None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:28:946NoneAI Synchronization took 32.9645ms at frame 878 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:35:30:694None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:30:802NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:30:825None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:32:690None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:32:782NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:32:800None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:34:698None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:34:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:34:819None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:36:700None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:36:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:36:817None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:46:299None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:46:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:46:417None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:48:293None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:48:391NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:48:410None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:51:264None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:51:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:51:386None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:53:254None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:53:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:53:368None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:55:256None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:55:354NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:55:370None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:59:798None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:35:59:893NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:35:59:910None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:01:788None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:01:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:01:938None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:03:802None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:03:893NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:03:913None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:06:036None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:06:150NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:06:167None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:08:030None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:08:131NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:08:147None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:10:028None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:10:123NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:10:141None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:12:050None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:12:138NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:12:154None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:14:071None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:14:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:14:189None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:16:061None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:16:165NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:16:184None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:18:068None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:18:161NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:18:177None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:38:034None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:38:128NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:38:152None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:40:024None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:40:122NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:40:139None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:42:018None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:42:119NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:42:134None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:52:891None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:52:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:53:004None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:57:774None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:57:871NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:57:904None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:59:775None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:36:59:865NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:36:59:887None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:29:767None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:29:872NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:29:892None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:31:758None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:31:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:31:871None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:43:684None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:43:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:43:795None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:45:688None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:45:788NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:45:809None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:47:694None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:47:798NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:47:818None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:59:081None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:37:59:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:37:59:203None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:01:085None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:01:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:01:195None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:01:422NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:38:01:452NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:38:03:083None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:03:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:03:202None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:07:397None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:07:498NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:07:522None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:09:397None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:09:497NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:09:517None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:18:865None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:18:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:18:981None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:20:867None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:20:965NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:20:984None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:23:773NoneAI Synchronization took 24.4695ms at frame 971 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:38:23:820None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:23:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:23:950None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:27:202None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:27:319NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:27:348None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:29:198None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:29:319NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:29:345None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:31:195None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:31:302NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:38:31:340None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:38:33:445NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:38:39:536NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:38:48:471NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:38:59:898NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:39:04:283None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:39:04:377NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:39:04:395None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:39:59:895None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:39:59:993NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:00:010None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:01:890None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:01:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:02:011None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:03:885None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:03:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:04:002None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:20:346None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:20:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:20:478None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:22:348None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:22:440NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:22:459None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:24:346None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:24:467NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:24:487None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:27:065None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:27:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:27:172None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:29:092None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:29:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:29:217None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:32:271None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:32:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:32:417None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:34:247None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:34:344NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:34:367None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:36:677None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:36:780NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:36:798None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:38:683None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:38:777NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:38:813None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:45:009None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:45:114NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:45:134None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:46:997None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:47:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:47:118None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:51:254None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:51:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:51:369None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:52:061NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownPart:.cctor()
07:40:52:156NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for:
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for: [bulletpoint]
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for: [bulletpoint]
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for:
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for: [bulletpoint]
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for: [bulletpoint]
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for:
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for: [bulletpoint]
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for:
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:52:157NoneSettlementPropertyBreakdown's result appears to be badly sorted. Expected negative value for:
Amplitude.Mercury.UI.Tooltips.AsyncTooltipBrick`1:OnAsyncOperationCompleted(System.Reflection.MonoParameterInfo)
07:40:53:228None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:53:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:53:343None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:55:232None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:40:55:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:40:55:349None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:49:393None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:49:484NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:41:49:506None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:51:385None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:51:484NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:41:51:509None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:53:534NoneAI Synchronization took 27.6836ms at frame 1039 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
07:41:53:578None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:53:676NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:41:53:693None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:56:136None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:56:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:41:56:264None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:58:134None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:41:58:252NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:41:58:268None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:11:016None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:11:120NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:42:11:140None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:13:018None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:13:116NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:42:13:133None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:55:929None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:56:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:42:56:040None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:57:926None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:42:58:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:42:58:042None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:06:182None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:06:294NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:06:317None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:08:171None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:08:264NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:08:284None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:18:605None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:18:700NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:18:716None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:20:603None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:20:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:20:715None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:25:616None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:25:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:25:738None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:27:618None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:27:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:27:754None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:29:606None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:29:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:29:711None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:31:606None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:31:697NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:31:714None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:57:732None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:57:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:57:843None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:59:732None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:43:59:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:43:59:844None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:01:751None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:01:840NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:44:01:859None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:10:804None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:10:900NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:44:10:919None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:12:794None[Empire 1] Exploration behavior of army 3004 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:12:885NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
07:44:12:902None[Empire 7] Exploration behavior of army 6698 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
07:44:28:079NoneFailed to catch input event of type CastFocus on interactable '/WindowsRoot/SystemFullscreen/LoadSavesScreen/Content/SaveGameHeader/SaveNameInputField|UITextField' at virtual position (833.0, 161.0) (screen position (833.0, 161.0))
Amplitude.Mercury.UI.Helpers.InputUtils:SimulateCastFocusEventOnInteractable(System.Reflection.MonoParameterInfo)
07:44:30:972NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
07:45:36:308NoneShutting down...
Amplitude.Coroutine:Run()
07:45:36:665NoneThe audio manager is being released...
Amplitude.Coroutine:Run()
07:45:36:753NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:824NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:825NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:826NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:836NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:848NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:851NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:854NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:882NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:883NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:894NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:902NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:905NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:909NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:910NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:912NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:914NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:916NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:917NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:919NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:922NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:929NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:930NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:932NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:934NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:936NoneAudio bank Etoiles_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:938NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:940NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:941NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:943NoneAudio bank Sips_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:945NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:947NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
07:45:36:947NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:962NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:962NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:963NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:963NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:36:975NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:37:009NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:37:009NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:37:010NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:37:238NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
07:45:37:240NoneThe audio manager has been released.
Amplitude.Coroutine:Run()
07:45:37:280NoneThe playlist has been stopped because an event failed to be posted.
Amplitude.Wwise.Audio.AudioManager:Update()
07:45:37:391NoneThe playlist has been stopped because an event failed to be posted.
Amplitude.Wwise.Audio.AudioManager:Update()
07:45:37:489UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager+d__100:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:007UI Steam[UI] Finished unloading windows in 2.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager+d__100:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:349NoneThe playlist has been stopped because an event failed to be posted.
Amplitude.Wwise.Audio.AudioManager:Update()
07:45:40:455NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
07:45:40:470None[Sandbox] Gracefully exited the sandbox loop; shutting down...
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
07:45:40:563NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:614NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:618NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:626NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
07:45:40:818NoneAIController shutdown...
Amplitude.Coroutine:Run()
07:45:40:837NoneAIController shutdown terminated.
Amplitude.Coroutine:Run()
07:45:41:009NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Coroutine:Run()
07:45:41:037NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
07:45:41:499NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
07:45:41:539NoneDisconnecting...
Amplitude.Mercury.Game.GameClient+d__25:MoveNext()
07:45:41:539NoneDisconnected.
Amplitude.Mercury.Game.GameClient+d__25:MoveNext()
07:45:41:560NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer+d__28:MoveNext()
07:45:41:596NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:Disconnect()
07:45:41:596NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer+d__28:MoveNext()
07:45:41:860NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
07:45:42:019NoneShutdown complete.
Amplitude.Coroutine:Run()
07:45:42:135NoneShutting down the sandbox thread...
Unknown Type:Unknown Method